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PART 1. Software °øÇÐ1. SoftwareÀÇ Á¤ÀÇ, ºÐ·ù, Ư¼º2. SoftwareÀÇ °³³ä, SWÀÇ À¯Çü3. Software À§±â¿Í À̸¦ ÇØ°áÇϱâ À§ÇÑ ¹æ¾È4. Software °øÇÐÀ̶õ ¹«¾ùÀ̸ç S/W °øÇÐÀÇ ±¸¼º¿ä¼Ò¿Í ¿ø¸®5. IEEE »êÇÏ S/W °øÇРǥÁØ À§¿øȸ¿¡¼ S/W °øÇÐÀÇ ±Ùº» Áö½ÄÀ» ±ÔÁ¤ÇÑ SWEBOK(SW Engineering Body Of Knowledge)6. S/W »ê¾÷ À°¼º Àü·«7. S/WÀÇ ¼³°è ¿ø¸® Áß ¸ðµâ(Module)È¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.8. S/W ¼³°è ¿ø¸®¿¡¼ ºÐÇÒ°ú Á¤º¹(Divide & Conquer)9. Software ³µ¶È(Obfuscation)10. SoftwareÀÇ Àç»ç¿ë(Reuse)ÀÇ È°¿ë, ¸ñÀû, ±¸Çö ¹æ¹ý11. Software °ü¸®¸¦ À§ÇÑ ±âÁؼ±(Baseline)12. Module, Component, Service¿¡ ´ëÇØ °¢°¢ ¼³¸íÇÏ°í ºñ±³ÇϽÿÀ.13. ÀÓº£µðµå(Embedded) Software14. S/WÀÇ »ý»ê¼º Çâ»ó ±â¹ýÀÎ ¿ª°øÇÐ(Reverse Engineering)°ú Àç°øÇÐ(Re-Engineering).PART 2. Software °³¹ß ¸ðÇü(¸ðµ¨)15. SDLC(S/W Development Life Cycle)16. ÆøÆ÷¼ö(Waterfall) ¸ðµ¨(Model)17. ÇÁ·ÎÅäŸÀÌÇÎ(Prototyping) ¸ðµ¨(Model)18. ³ª¼±Çü(Sprial) °³¹ß ¸ðµ¨(Model)19. ÁõºÐÇü(Incremental)°ú ÁøÈÇü(Evolutional) ¸ðµ¨(Model)20. RAD(Rapid Application Development) ¸ðµ¨21. Clean Room °³¹ß ¸ðÇü(¸ðµ¨)¿¡¼ 3°¡Áö Box ±¸Á¶22. SDLC ¸ðµ¨ ¼±Á¤±âÁØ°ú °¢ ¸ðµ¨ÀÇ »ó°ü °ü°è23. SDLC(Software Development Life Cycle)°úÁ¤¿¡¼ ±¸Çö ´Ü°è¿¡¼ÀÇ Action Item(Activity)°ú ÀÏÁ¤ Áö¿¬ÀÌ ¹ß»ýµÇ¾úÀ» ¶§ PM(Project Manager) ÀÔÀå¿¡¼ÀÇ ´ëó ¹æ¾È24. SDLC °úÁ¤¿¡¼ ÇÊ¿äÇÑ Review, Inspection, Walkthrough25. ÀüÅëÀûÀÎ S/W °³¹ß Model°ú OSS(Open Source Software)°³¹ß ModelÀÇ Â÷ÀÌÁ¡PART 3. S/W °³¹ß ¹æ¹ý·Ð26. S/W °³¹ß ¹æ¹ý·Ð(±¸Á¶Àû, Á¤º¸°øÇÐ, °´Ã¼ÁöÇâ, CBD °³¹ß ¹æ¹ý·Ð)27. Agile Process28. S/W °³¹ß ¹æ¹ý·ÐÀÎ Agile MethodologyÀÇ Á¤ÀÇ, Ư¼º, Àå´ÜÁ¡29. ¸ð¹ÙÀÏ(Mobile) App. °³¹ßÀÇ Æ¯¼º°ú À̽´¿¡ ´ëÇØ¿© ¼³¸íÇÏ°í ¾ÖÀÚÀÏ(Agile)À» È°¿ëÇÏ¿© ¸ð¹ÙÀÏ °³¹ß ȯ°æ¿¡ ÀûÇÕÇÑ °³¹ß ¹æ¹ýÀ» Á¦½Ã30. TDD(Test Driven Development)31. SPL(Software Product Line)32. XP(eXtreme Programming) 33. RUP(Rational Unified Process)34. XP(eXtreme Programming)¿Í RUP ºñ±³35. SCRUM36. MDD(Model Driven Development)37. ¸ðµ¨ ±â¹ÝÀÇ S/W °³¹ß ¹æ½Ä, MDA(Model Driven Architecture)38. DevOps(Development + Operation)39. Kanban S/W °³¹ß ¹æ¹ý·Ð¿¡ ´ëÇØ ¼³¸íÇÏ°í SCRUM ¹æ¹ý°ú ºñ±³40. CASE(Computer Aided Software Engineering)41. ¸°(Lean) °³¹ß ¹æ¹ý·ÐPART 4. UML(Unified Modeling Language)42. Modeling¸¦ Á¤ÀÇÇÏ°í ¸ñÀû°ú Software¿¡¼ Modeling ÀÌ ÇÊ¿äÇÑ ÀÌÀ¯43. UML(Unified Modeling Language)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í Ư¡°ú °³¹ß ¹æ¹ý·Ð°úÀÇ °ü°è44. S/W °øÇп¡¼ ¸ðµ¨¸µ(Modeling)ÀÇ °³³ä°ú ¸ðµ¨¸µ¾ð¾î·Î UMLÀÌ ÇÊ¿ä ÀÌÀ¯45. UML(Unified Modeling Language)¿¡ ´ëÇØ ±¸¼º¿ä¼Ò46. UMLÀÇ ±¸¼º¿ä¼Ò Áß »ç¹°(Thing)ÀÇ ¼¼ºÎ ³»¿ë47. ¸ðµ¨¸µ(Modeling)°ú ÇÁ·Î±×·¡¹Ö(Programming)À» ºñ±³ÇÏ°í °³¹ß°úÁ¤¿¡¼ Àû¿ëµÇ´Â UML DiagramÀÇ Á¾·ù48. UMLÀÇ 4+1 View ¸ðÇü(Model).49. UMLÀÇ 4+1 View ModelÀ» ¼³¸íÇÏ°í SDLC °úÁ¤ Àû¿ë50. UML¿¡¼ °ü°è(Relationship)Ç¥½Ã´Â 6°¡Áö(¿¬°ü, ÀÇÁ¸, ÀϹÝÈ, ½ÇüÈ, ÁýÇÕ¿¬°ü, ÇÕ¼º¿¬°ü)°ü°è·Î Ç¥½ÃµÈ´Ù. °¢°¢ ¼³¸íÇÏ°í ½Ç»ýÈ°¿¡¼ »ç¿ëµÇ´Â ¿¹¸¦ Notation(µµ½ÄÈ)51. ´ÙÀ½ÀÇ Class Diagram¸¦ ÀÚ¹Ù Code·Î ÀÛ¼ºÇÏ°í Á¤º¸Àº´Ð¿¡ »ç¿ëµÈ Á¢±Ù Á¦¾îÀÚ¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.52. ´ÙÀ½ Class DiagramÀ» ÀÚ¹Ù(JAVA) Code·Î º¯È¯ÇϽÿÀ.53. ´ÙÀ½ UML ½ÃÄö½º(Sequence) ´ÙÀ̾î±×·¥(Diagram)À» ¼³¸íÇÏ°í JAVA Code·Î ±¸ÇöÇϽÿÀ.54. ´ÙÀ½ÀÇ ±¸¼º °´Ã¼¸¦ ÀÌ¿ëÇÏ¿© Sequence DiagramÀ¸·Î Ç¥½ÃÇϽÿÀ(³»¿ëÀ» »ó¼¼È÷).55. ¾Æ·¡¿Í °°Àº ÀüÀÚ°è»ê±â¸¦ °´Ã¼ ÁöÇâ ¾ð¾î¸¦ »ç¿ëÇÏ¿© »ý¼ºÇÏ°íÀÚ ÇÑ´Ù. Class Diagram À¸·Î Ç¥±âÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.56. UML2.0(4°èÃþ°ú 4°¡Áö ¿µ¿ªÀ§ÁÖ·Î)57. SW Á¦Ç°ÀÌ ½ÃÀå¿¡ Ãâ½ÃµÈ ÈÄ »ç¿ëÀڷκÎÅÍ ¿¹±âÄ¡ ¾ÊÀº ¹®Á¦Á¡ÀÌ ÀÖ´Ù°í Service Desk¿¡ Á¢¼öµÇ¾ú´Ù. SLA(Service Level Management)¿¡´Â 3ÀÏ À̳»¿¡ °³¼± ´ëÀÀÇØ¾ß ÇÑ´Ù°í ¸í½ÃµÇ¾î ÀÖ´Ù. 3ÀÏ À̳»¿¡ Issue¸¦ °³¼±(Clear)ÇÏ´Â °úÁ¤À» UMLÀÇ Timing Diagram À¸·Î ±â¼úÇϽÿÀ(°³¼±Àº °³¹ß ´ã´çÀÚ, °ËÁõÀº Ç°Áú ´ã´çÀÚ°¡ ÁøÇàÇÏ¸ç °¢°¢ 1ÀϾ¿ ¼Ò¿äµÈ´Ù°í °¡Á¤ÇÑ´Ù).58. ¾Æ·¡ Code¿¡ ´ëÇØ Class DiagramÀ¸·Î Ç¥ÇöÇÏ°í ¼³¸íÇϽÿÀ.59. UMLÀÇ È®Àå ¸ÞÄ¿´ÏÁò(Extensibility Mechanism) (Stereotype »ç¿ë¿¡ ´ëÇØ ¿¹¸¦ µé¾î ¼³¸íÇϽÿÀ)60. ¾Æ·¡ UMLÀÇ ½ºÅ×·¹¿À(Stereotype)¸¦ JAVA ¾ð¾î·Î Coding ÇÏ°í ¸¹ÀÌ »ç¿ëµÇ´Â Stereotype 3°¡Áö ÀÌ»ó ³ª¿Çؼ ¼³¸íÇϽÿÀ.61. UMLÀÇ State Machine Diagram ¿¡ ´ëÇØ ¼³¸íÇÏ°í ¿¤¸®º£ÀÌÅÍ(Elevator)ÀÇ ¿¹¸¦ µé¾î State Machine DiagramÀ¸·Î Ç¥½ÃÇϽÿÀ.62. UMLÀÇ ¿¬°ü(Association)°ü°è¿Í ¹æÇ⼺ÀÌ ÀÖ´Â ¿¬°ü(Directed Association)¿¡ ´ëÇØ ¿¹¸¦ µé¾î ¼³¸íÇÏ°í Directed Association¿¡ ´ëÇؼ´Â ¿¹Á¦ »óȲÀ» µé¾î Coding ÇϽÿÀ.63. UMLÀÇ ÀϹÝÈ(Generalization) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ64. UMLÀÇ ½ÇüÈ(Realization) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ.65. UMLÀÇ ÀÇÁ¸(Dependency) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ.PART 5. µðÀÚÀÎ ÆÐÅÏ(Design Pattern)66. µðÀÚÀÎÆÐÅÏ(Design Pattern)67. µðÀÚÀÎÆÐÅÏÀÇ Á¾·ù¸¦ ±â¼úÇÏ°í °¢ ÆÐÅÏ º° °£´ÜÇÑ ¼³¸í°ú È°¿ë¿¹68. Prototype ÆÐÅÏ(Pattern)69. Singleton Pattern70. °´Ã¼ÁöÇâ °³³ä¿¡¼ Ãß»óÈ(Abstract)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í Ãß»ó Ŭ·¡½º(Class)¸¦ »ý¼ºÇÑ ÈÄ À̸¦ È°¿ëÇÑ Code¸¦ ±¸ÇöÇÏ°í ¼³¸íÇϽÿÀ.71. Abstract Factory Pattern¿¡ ´ëÇØ ¼³¸íÇÏ°í ¾Æ·¡ Code¸¦ Class DiagramÀ¸·Î Ç¥ÇöÇÑ ÈÄ Abstract Factory Pattern¸¦ Àû¿ëÇÏ¿© Coding ÇϽÿÀ( Starcraft¿¡ ³ª¿À´Â Teran Unit ÀÓ).72. Iterator Pattern¿¡ ´ëÇØ ¼³¸íÇÏ°í Java ¾ð¾î¿¡ Àû¿ëµÈ ¿¹Á¦¸¦ ±â¼úÇϽÿÀ.73. Iterator PatternÀ» »ç¿ëÇÏ¿© Factory Method Pattern¸¦ ±¸ÇöÇϽÿÀ.74. Class Diagram¿¡¼ TextView Class¸¦ Adapter Pattern À» Àû¿ëÇÏ¿© ±¸ÇöÇϽÿÀ.PART 6. °´Ã¼ ÁöÇâ ¾ð¾î75. °´Ã¼ÁöÇâ °³³ä°ú ±¸¼º¿ä¼Ò, °´Ã¼(Object), Ŭ·¡½º(Class), ±â´É(Method, Message), ¼Ó¼º(Attribute)¿¡ ´ëÇØ ¼³¸íÇÏ°í JAVA ¾ð¾î·Î ½ÇÁ¦ Code ¿¹¸¦ º¸À̽ÿÀ.76. °´Ã¼ÁöÇâ °³³ä¿¡¼ »ó¼Ó(Inheritance)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í »ó¼Ó¹æ¹ý°ú ½ÇÁ¦ Code ±¸Çö77. °´Ã¼ÁöÇâ °³³ä¿¡¼ Ãß»óÈ(Abstract)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í ¿¹¸¦ µé¾î ¼³¸íÇϽÿÀ.78. JAVA ¾ð¾î79. JAVAÀÇ ÁÖ¿ä ±¸Çö ºÐ¾ß¿Í °³¹ß ȯ°æ80. JAVA ¾ð¾îÀÇ Æ¯Â¡°ú JAVA Program ½ÇÇà ¼ø¼81. JVM(Java Virtual Machine) ±¸Á¶ ¼³¸í82. API(Application Program Interface)¿Í JAPI( Java API)83. °´Ã¼ÁöÇâ ¼³°è¿øÄ¢¿¡ ´ëÇØ ½Ç»ýÈ°°ú ¿¬°èÇÏ¿© ¼³¸íÇϽÿÀ.84. °´Ã¼ÁöÇâ ¾ð¾îÀÇ Æ¯Â¡°ú ¼³°è¿øÄ¢À» ±â¼úÇÏ°í, ±¸Á¶Àû ±â¹ý°ú Â÷º°ÈµÇ´Â °³³äÀ» ¼³¸íÇϽÿÀ. ¶ÇÇÑ Private, Public Á¢±ÙÁ¦¾îÀÚ(Access Modifier)¸¦ »ç¿ëÇÏ¿© ¿ÜºÎ·ÎºÎÅÍ µ¥ÀÌÅ͸¦ º¸È£Çϱâ À§ÇÑ Á¤º¸ Àº´Ð¹æ¹ýÀ» ½ÇÁ¦ °´Ã¼ ÁöÇâ¾ð¾î(JAVA)·Î °£´ÜÈ÷ ±¸ÇöÇϽÿÀ.85. °´Ã¼ÁöÇâ¾ð¾îÀÇ Æ¯Â¡(Code ¿¹¸¦ Á¦½ÃÇϽÿÀ).86. °´Ã¼ÁöÇâ¾ð¾îÀÇ ¿À¹ö¶óÀ̵ù(Overriding)°ú ¿À¹ö·Îµù(Overloading)87. ¾Æ·¡ ÆÄÀÏ IO °èÃþ ±¸Á¶¿¡¼ °¢ °èÃþ¿¡¼ Ãß»óÈÇÏ´Â ºÎºÐ¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.88. Static Linking¿Í Dynamic Linking89. AOP(Aspect Oriented Programming) ¹æ¹ýPART 7. ¾ÆÅ°ÅØó(Architecture) ½ºÅ¸ÀÏ90. IEEE 1471(SW ¾ÆÅ°ÅØÃÄ ¸í¼¼¿¡ °üÇÑ ±¹Á¦ Ç¥ÁØ)91. MVC(Model, View, Controller)92. Repository(ÀúÀå¼Ò) 93. °èÃþÇü(Layered)94. ÆÄÀÌÇÁ ÇÊÅÍ(Pipe Filter)95. PHP(Personal Home Page, Hypertext Pre-processor)ÀÇ °³¿ä¿Í µ¿ÀÛ¿ø¸®, Ư¡, À¯»ç Program ÀÎ ASP, JSP¿Í ºñ±³96. P2P(Peer-to-Peer) ¾ÆÅ°ÅØó ½ºÅ¸ÀÏÀÇ °³³äÀ» Network °³³äÀ» Àû¿ëÇÏ¿© Client-Server¿ÍÀÇ Â÷ÀÌÁ¡, Ư¡ ¹× ¿ä±¸»çÇ׿¡ ´ëÇØ ¼³¸íÇϽÿÀ.97. P2P(Peer-to-Peer) SystemÀÇ ¿î¿µÇüÅ¿¡ µû¶ó Pure P2P, Super P2P, Hybrid P2P·Î ºÐ·ùÇÒ ¼ö ÀÖ´Ù. °¢°¢¿¡ ´ëÇØ ¼³¸íÇÏ°í Àå´ÜÁ¡À» ±â¼úÇϽÿÀ.98. ¾Æ·¡¿Í °°Àº °£´ÜÇÑ ÀÀ¿ë¿¡ ´ëÇÑ SW ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇÏ°íÀÚ ÇÑ´Ù. ´ÙÀ½ Áú¹®¿¡ ´äÇϽÿÀ. ¿µ¹® ¹®ÀÚ¿À» ÀÔ·ÂÇÏ¿© °¢ ¹®ÀÚ º° ´ë¼Ò¹®ÀÚ¸¦ üũÇÏ¿© ´ë¼Ò¹®ÀÚ¸¦ ¹Ù²Ù¾î Ãâ·ÂÇÏ´Â ÇÁ·Î±×·¥ÀÌ´Ù.ÀÔ·Â:ToDayIsHoIiDay Ãâ·Â:tOdAYiShoLIdAY1) C&C(Component & Connector:ÇÁ·Î¼¼½º ºä)¸¦ ÀÛ¼ºÇÒ ¶§ °¡Àå Àû´çÇÑ ¾ÆÅ°ÅØÃÄ ½ºÅ¸ÀÏÀ» Á¦½ÃÇÏ°í ÇÊ¿äÇÑ ÄÄÆ÷³ÍÆ® Ä¿³ØÅ͸¦ Á¦½ÃÇϽÿÀ.2) À§¿¡¼ Á¦½ÃÇÑ ¾ÆÅ°ÅØó ½ºÅ¸ÀÏ¿¡ µû¶ó ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇϽÿÀ3) À§ ÀÀ¿ë¿¡ ´ëÇÑ ¸ðµâ(³í¸® View) ÀÛ¼ºÀ» À§ÇÑ ÄÄÆ÷³ÍÆ®¸¦ Á¦½ÃÇÏ°í ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇϽÿÀ.PART 8. OSS(Open Source Software)¿Í LicenseÀÇ Á¾·ù99. OSS(Open Source Software)ÀÇ Àå´ÜÁ¡100. OSS °³¹ß Process¿Í Ư¡101. OSS(Open Source Software)¿¡¼ Hidden Patent102. IP(Intellectual Property) Rights103. Open API(Application Programming Interface)104. Apache License 2.0105. OSS License¿¡¼ LGPL 2.1106. BSD(Berkley Software Distribution) License107. Free Software¿Í Open Software¿¡ ´ëÇØ ¼³¸íÇÏ°í Open Source SoftwareÀÇ ÁöÀû Àç»ê±Ç°ú License¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.108. ±â¾÷¿¡¼ ¿ÀÇ ¼Ò½º ¼ÒÇÁÆ®¿þ¾î(OSS, Open Source Software)¸¦ È°¿ëÇÏ¿© ºñÁî´Ï½º¸¦ ¼öÇàÇÏ°íÀÚ ÇÑ´Ù. ´ÙÀ½¿¡ ´ëÇØ ¼³¸íÇϽÿÀ. °¡. Open Source Á¤ÀÇ¿Í GPL2.0 ÀÇ ³»¿ëÀ» ±â¼úÇϽÿÀ.³ª. GPL 2.0ÀÇ Àǹ«»çÇ×°ú GPL 3.0¿¡¼ Ãß°¡µÈ ³»¿ëÀ» ¼³¸íÇϽÿÀ.PART 9. Project °ü¸®109. PMBOKÀÇ 5 ´Ü°è Project °ü¸® Process 110. PMBOK¿¡¼ Á¦½ÃÇÏ´Â 10°³ °ü¸® È°µ¿ ¿µ¿ª111. Project¿Í Program, Portfolio112. Project »ý¸íÁֱ⿡ µû¸¥ Project °ü¸® ¾÷¹«ÀÇ Á¦¾à »çÇ×113. PM(Project Manager)ÀÌ ProjectÀ» °ü¸®ÇÏ´Â Process114. ProjectÀÇ Æ¯Â¡°ú PM°ú PMO ¿ªÇÒÀ» ºñ±³115. PMO(Project Management Office)ÀÇ ±â´É¿¡ ´ëÇØ 5°³ ÀÌ»ó ¼³¸íÇϽÿÀ.116. PMOÀÇ Framework117. PMOÀÇ ÁÖ¿ä Model°ú R&R(Role & Responsibility )¿¡ µû¸¥ À¯Çü ºñ±³118. PMO(Project Management Office)ÀÇ ±â´É Áß ¹üÀ§°ü¸®, ÀÏÁ¤°ü¸®, ÀÎÀûÀÚ¿ø°ü¸®, À§Çè°ü¸®, ÀÇ»ç¼ÒÅë°ü¸® ±â´É¿¡ ´ëÇÏ¿© °¢ ±â´ÉÀÇ Á¤ÀÇ, ÁÖ¿ä´Ü°è, °ü¸®»óÀÇ ÁÖÀÇ»çÇ׿¡ ´ëÇØ ¼³¸íÇϽÿÀ.119. Project ÁøÇà ½Ã ¹ß»ýµÉ ¼ö ÀÖ´Â ÀÌÇØ °ü°èÀÚ °£ÀÇ °¥µî ÇØ°á ¹æ¾È120. Project 10 °ü¸® ¿µ¿ª Áß (PMBOK ±âÁØ) À§Çè °ü¸® ¹æ¾È121. Project °ü¸® ¿µ¿ª Áß ¹üÀ§ °ü¸®¸¦ À§ÇÑ Process122. Project ÀÏÁ¤ ´ÜÃà ±â¹ý Áß Fast Tracking°ú Crashing ±â¹ý123. Project ÁøÇà °úÁ¤¿¡¼ ÀÌÇØ°ü°èÀÚ °ü¸® ¹æ¾È(ÀÌÇØ°ü°èÀÚ ºÐ¼® Model)124. Áö¿¬µÇ´Â Project ¿¡ ÀηÂÀ» ´õ Ãæ¿øÇصµ ¿ÀÈ÷·Á ÀÏÁ¤ÀÌ Áö¿¬µÈ´Ù´Â Brook¡¯s Law125. WBS(Work Breakdown Structure)ÀÇ Æ¯Â¡, À¯Çü, ActivityÀÇ ¼±Çà ÈÄÇà ÀÇÁ¸ °ü°è ¼³Á¤ ¹æ¹ý126. Project ÀÏÁ¤°ü¸®¿¡¼ ÀÓ°è°æ·Î(Critical Path)ÀÌ Àǹ̸¦ ¼³¸íÇÏ°í ´ÙÀ½ÀÇ CPM(Critical Path Method) Network¿¡¼ ÀÓ°è °æ·Î¸¦ ãÀ¸½Ã¿À(¹æ¹ý 1).127. Project ÀÏÁ¤°ü¸®¿¡¼ ÀÓ°è°æ·Î(Critical Path)ÀÌ Àǹ̸¦ ¼³¸íÇÏ°í ´ÙÀ½ÀÇ CPM(Critical Path Method) Network¿¡¼ ÀÓ°è °æ·Î¸¦ ãÀ¸½Ã¿À(¹æ¹ý 2).PART 10. Process¿Í Product °ËÁõ¿¡ ´ëÇÑ ±¹Á¦Ç¥ÁØ128. Software »ý¸í Áֱ⠸ðÇü, SW °³¹ß ¹æ¹ý·Ð°ú SW Process Æò°¡ ¹× °³¼± ¸ðµ¨°£ÀÇ °ü°è129. Software Ç°Áú Çâ»óÀ» À§ÇÑ ±¹Á¦ Ç¥ÁØÀÇ »óÈ£ °ü°èµµ130. SoftwareÀÇ °³¹ß°ú ¾ç»ê ±×¸®°í À¯Áö º¸¼ö °úÁ¤¿¡¼ »ç¿ëµÇ´Â Ç°Áú Çâ»óÀ» À§ÇÑ ±¹Á¦ Ç¥ÁØ131. ISO/IEC 14598-1¿¡ Á¤ÀÇÇÑ Software Á¦Ç° Æò°¡(Software Product Evaluation)132. ISO/IEC 9126 Ç°Áú ¸ðµ¨(Quality Model)133. ISO 21500134. ISO 12207ÀÇ ±¸¼º°ú ±¸¼º¿¡ µû¸¥ ¼¼ºÎ ³»¿ë135. Software Product Æò°¡¸¦ À§ÇÑ ISO/IEC 12119136. ISO/IEC 25000137. ISO 26262(Functional Safety)138. e-SCM(e-Sourcing Capability Model) Ç°Áú ¸ðµ¨139. ISO 20000¿¡ ´ëÇؼ ±â¼úÇÏ°í, eSCM°ú ºñ±³ 140. ISO/IEC 15504(SPICE)141. CMM(Capability Maturity Model) ¼º¼÷µµ ´Ü°è ¹× Æò°¡ ±âÁØ142. GS(Good Software) ÀÎÁõPART 11. Ç°Áú°ü¸®143. SoftwareÀÇ Ç°Áú °ü¸®(Quality Management)144. Software Ç°Áú Çâ»óÀ» À§ÇÑ TestÀÇ ÀϹÝÀûÀÎ ¿ø¸®¿Í À¯Çü, S/W TestÀÇ ¹®Á¦Á¡°ú ÇØ°á¹æ¾È145. Software TestÀÇ Àü·«°ú ¾î·Á¿ò146. SoftwareÀÇ Test Case147. Software °ËÁõ¿¡¼ Verification°ú Validation ¹æ¹ý°ú ÀýÂ÷ ±×¸®°í ºñ±³148. 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