Ͽ | īǾ
å 츮 ǻȰ Ǵ ǰ Ͽ ʰ ϰ Modeling ֵ Ͽϴ. å ϴ ̵ 3D Data ϰ 3Dͷ Ͽ ִ ǰ ֽϴ.
å ó Rhino Modeling NURB(Non-uniform rational Bspline) ⺻ ȭ , ̳ 6 Ӱ ߰ ɿ Ͽϴ.
߹ݺʹ ʱ Modeling ǽ ɾ 뿡 ͼ ֵ Ͽ, Modeling ϴ ذϴ Ͽϴ.
Modeling ǽ Rendering ϰ ˴ϴ.
ʽ 忡 ȿ н ֵ ߽ϴٸ Ȥö ذ ȵǴ κ ø ̸ϰ ڰ ϴ ̹ ī ֽñ ٶϴ.
å ڵ پ ǰ߰ ؼ س ٶϴ. 3D Modeling ϴ в DZ ٶ Rhino 6 ñ ٶϴ.
1. INTRO
01. Rhino 6 ΰ?.................................................. 8
02. Modeling ......................................................10
03. NURBS ϱ...................................................... 12
2. ǰ μ
01. Design research......................................................16
02. Idea Sketch.............................................................18
03. Rendering...............................................................19
04. Mock Up................................................................ 20
05. Mass Production..................................................... 21
3. Rhino 6 ۾ȯ
01. ȭ Interface 캸............................................ 24
02. 콺 .......................................................... 63
03. Ű ...................................................... 64
04. Gumball̶?......................................................... 65
05. Osnap(Object Snap)̶?...................................... 66
06. Rhino 6 ................................................... 68
4. Beginning level modeling
01. NAME CARD STAND................................................72
02. TEA CUP................................................................ 90
03. PEN TRAY............................................................. 110
5. Intermediate level modeling
01. INITIAL RING..........................................................120
02. SOAP BOTTLE.......................................................138
6. Advanced level modeling
01. WATCH.................................................................. 172
02. TOASTER.............................................................. 254
7. Rendering Knowhow
01. Rhino 6 basic....................................................... 330
02. KeyShot................................................................ 338
03. Adobe Dimension CC.......................................... 342